About1990 — Today · A story in the making

Gutto Rocha · Design, leadership, and practice

The world changes.
I stay curious.

Brazilian designer with over 17 years of experience.

Get to know my story

Design is the work of bringing people, business, and decisions together until an idea can make its way into the world.

Son of Joel and Elian, dad to 2 cats, ocean lover, and TV series binge-watcher. Living on the west side of SP, in Guarulhos, the city of work. ADHD gives me random hyperfocuses; right now, it's woodworking. My girlfriend says I'm Bob the Builder.

On top of all that, I've been designing for more than 17 years. I lead teams, get hands-on, and never settle, always trying to change what I can. That's taken me through a wide range of challenges at companies like WebMotors, Conta Azul, Banco PAN, PicPay, Loft, BrandLovers, Oficina Brasil, SulAmérica.

1990

observation, memory, influences

The beginning

Before I learned to create,
I learned to look.

I was born in 1990. The son of Joel and Elian, I grew up with my eyes on the TV. I watched the shows and the commercials, too. I sang the jingles, remembered the images, and discovered different ways to tell a story.

Toy Story, movies on VHS, and advertising began shaping my influences long before I thought about working in design.

Tube TV, a childhood reference from the 1990s
Car magazines that inspired my first drawingsNotebook with drawings of imagined cars and sneakers

From inspiration to idea

From magazines
to paper.

Car magazines were part of my childhood. I paid attention to the shapes, the details, and the possibilities. Then I started inventing my own: strange cars, models that didn't exist, and sneakers I imagined.

What I saw on TV and in magazines became material for my own ideas.

The question that stayed with me

What's
inside?

Beyond imagining, I wanted to understand. I took toy cars apart to discover their parts, how they fit together, and how they worked. That curiosity stayed with me.

Red BMW viewed from the side
The toy car and its parts, a memory recreated.Scroll to explore ↕

2000

experiment, publish, communicate

Other possibilities

A world
to explore.

When I was 10, my first PC arrived. Through software, CDs, floppy disks, and discovering the internet, I gradually learned what I could do with it.

What I really wanted was the colorful Apple from the ads. The computer I got was different, but it was the one I started experimenting with.

Desktop computer from the era of my first PCThe colorful iMac from the ads

2005 — 2009 · Experiment, publish, communicate

Ideas began
to reach the world.

2005 — 2007

Exploring turned into a desire to publish.

On blogs, I chose images, organized pages, and tested what I could put online. In Photoshop, the cars from the magazines returned: now I could change colors, parts, and versions. Linkin Park is part of the soundtrack of those years.

Projector representing the period when I created content for projection

Before 2009

Creating to get a message across.

I was the projector kid at church. I ran projections, chose images, edited videos, and designed graphics and brochures. Sometimes, I had just minutes to get a message across. I learned to read the moment, work fast, and improvise.

2010

career, product, listening

Laptop representing my first design jobs

February 2009

Creating became my profession.

I started as a junior interface designer. What I had experimented with on blogs, in Photoshop, and in projection became part of a routine of websites, clients, and deadlines. Then came agencies and more things to learn.

2015 — 2019 · Product and research

The question grew
beyond the screen.

At Webmotors, cars came back into my story, now in a digital product. Then came Conta Azul and Banco PAN. Understanding what people needed and where they struggled began to guide more of my decisions.

Learning to design also became learning to listen.

Explore my work
Webmotors vehicle catalog project
Webmotors · Product experience

2020

leadership, culture, systems, and teams

2020 — Today · Leadership

Leading also means creating the conditions for the work to happen.

A journey shaped by product, culture, systems, and teams that need to keep evolving.

  1. SulAmérica

    Design Manager

    I lead Design across the Marketing & Sales, Life & Retirement, and APPs business units. I'm responsible for the design direction of the company's new app, as well as the strategy and evolution of its new corporate portal ecosystem.

    September 2025 — Present

  2. Oficina Brasil

    Design Manager

    During my time at Oficina Brasil, I led strategic initiatives focused on the digital transformation of a company with more than 30 years in the automotive market.

    July 2024 — February 2025

  3. BrandLovers

    Design Manager

    I led the design chapter at BrandLovrs, managing the Product Design teams and playing a strategic role in building and evolving the company's Research, Content, and Design System functions.

    May 2023 — July 2024

  4. Loft

    Design Manager

    I led two design tribes, managing a high-performing team of six designers, including one Staff Designer (specialist) and five Product Designers.

    March 2022 — March 2023

  5. PicPay

    Design Manager

    I led teams of up to 15 professionals across Product Design, UX Research, and UX Writing, and established the company's first Staff Designer and Service Designer roles.

    May 2020 — February 2022

My career also includes other companies. You can find all my experience in my full resume.

2030

looking ahead, AI in everyday life

The next material

Curiosity found new materials.

Woodworking became another way to learn by doing. Now, I'm building my lab to bring together what I've learned along the way: wood, studying PCBs, and PC restomods.

I started opening up machines again, understanding the parts, and imagining what they could become. I'm building a server with old computers to learn, test ideas, and explore AI.

I look toward 2030 imagining AI applied to everyday design work: as a partner in research, prototyping, and decision-making, without replacing the curiosity that drives the work.

Concept image of a workbench with woodworking, computers, and electronics
Conceptual image of the lab under construction.

Different tools. The same drive to discover.

I still want to understand
what's inside.

A childhood question meets new tools.Scroll to explore ↕